I typically do the same thing in every game and dumb this down to:įind a good health pointer and remove the last offset. You will either find a static address which is a global variable or an address that is relative to the base address of a module(such as a DLL or exe) which you can calculate at runtime. To do this you would trace backwards in the code and hopefully see where ebx gets it's value either inside the current function or in a previous function in the call stack. Next you would want to find a pointer to this address that you can use that will always point to the correct address. This is typically a dynamic address, which will be different each time you run the game. In this case the address held in ebx is the address of the player object and 0x14c is the offset to the health variable. Hopefully you will see something like "mov eax ". This lists all instructions that access that variable. AssaultCube Aimbot Source: Roverturbo: Other FPS Games: 3: 8th June 2014 09:09 PM Help AssaultCube TraceLine function: GU.Firehawk: Other FPS Games: 10: 9th July 2011 11:00 PM Coding memory hacking basisc - VERY SIMPLE QUESTION: pohead123: Programming for Beginners: 7: 14th March 2011 06:46 PM Question AssaultCube strides and addies. To find a variable that you assume is a member of the player class, scan for it in cheat engine, then use "Find What Accesses" on the address of the variable. Your goal is to replicate the game logic in accessing these variables. When the game is created the compiler creates instructions to access the variables by address and relative offset using the class that's been defined. But you will often seen pointers in the player object that point to the current weapon object. Variables such as ammo can also be member variables of the weapon class, so not all offsets will be relative to the address of the player object. will typically be member variables of the player class. The term "PlayerBase" refers to the dynamic address of the player object.
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